1/7/2024 0 Comments Hecarim runesHowever, it can waste the damage potential of his skills. Hecarim boasts impressive defensive stats, decent base damage, and AD rations, meaning you won’t need items offering raw AD.Make sure to cast Spirit of Dread when engaging in large fights to maximize Hecarim’s survivability.Here are a few tips and tricks to help you master Hecarim’s winning playstyle: However, he can be tricky to use, especially for those not used to playing the Jungler role in the game. He’s an overall strong champion with solid defensive stats and significant base damage.īecause of these, Hecarim is best-played off-tank. Hecarim is an S-Tier pick for the Jungle role in League of Legends, making him one of the most popular champions for Jungling. The slow effect’s strength can’t be reduced and is based on how far the affected enemy units are from the champion-meaning Onslaught of Shadows won’t slow enemies from a close range.įinally, the wave of spectral riders travels through the whole duration of Onslaught of Shadows no matter where you choose where Hecarim should stop. While in effect, enemies will also be gradually slowed down up to 99% over the duration. With these, he’ll deal moderate magic damage while revealing enemies in their path over 2.5 seconds.Įnemy units within range of where Hecarim stops are made to flee from him for 0.75 to 2 seconds, based on the distance you traveled. Onslaught of Shadows: When activated, Hecarim will summon spectral riders and dash with displacement immunity in the target location. Plus, Devastating Charge pauses while Onslaught of Shadows is in effect. The severity of these depends on the distance you travel, but all end the ability in the process.ĭevastating Charge can reset Hecarim’s primary attack timer and critically hit AD bonus physical damage. If the target enemies remain nearby after Hecarim’s dash, they’ll get knocked back 250 to 450 units, stunned, and dealt improved physical damage. It’ll also gain 50 to 250 bonus range, depending on the distance Hecarim traveled and cause him to dash toward a target location. While in effect, the champion’s next basic attack will be improved and possess a non-cancelable windup. However, it’ll get capped from enemy minions and monsters.ĭevastating Charge: This active attack is where Hecarim becomes ghosted, gaining 25% to 65% bonus movement speed for 4 seconds, depending on the duration Hecarim is active. When Spirit of Dread is active, Hecarim will get instantly healed for 30% of the damage taken by enemy units regardless of the source within the area. Spirit of Dread: When activated, this skill lets Hecarim surround himself with the Spirit of Dread for 4 seconds, inflicting magic damage to nearby enemy units per second. The maximum the buff can provide is up to a 10% damage increase and reduction in 2 seconds of the base cooldown. The buff you’ll receive from Rampage can increase the skill’s damage by 5% while reducing the base cooldown by one second. If you manage to damage one enemy unit with Rampage, Hecarim will gain a buff for 8 seconds that stacks up to two times, with the duration refreshing on future damaging hits. However, the damage dealt is reduced to 60% against enemy minions. Rampage: Rampage is where Hecarim will cleave his glaive around himself, inflicting physical damage to surrounding enemy units. Shuffle a 6 Hecarim into deck.Warpath: This passive skill lets Hecarim gradually gain bonus attack damage equal to 12% to 25%, depending on the champion’s level of bonus movement speed. Old Text: "Summon 2 2 Spectral Riders.Text becomes: "Summon 2 2 Spectral Riders.Attack: Summon 2 attacking 2 Spectral Rider." (Keyword is highlighted.) Text becomes: " Ephemeral allies have +2|+0.Attack: Summon 2 attacking 2 Spectral Rider." Old Text: " Ephemeral allies have +2|+0.Text becomes: " Ephemeral allies have +3|+0. The ghostly cries of soldiers, echoes of the past. The creak of armor, long-worn and rusted. Attack: Summon 2 attacking 2 Spectral Riders."
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